Blog Entries

HTML UI in Source SDK

I always think I've reached the limits of the Source engine but I think I'm just not giving the engine enough credit, for Resurgence we keep messing around with the UI and one day I had an idea for using the HTML control for it which will allow it to be prototyped faster and allow non-programmers to provide a proper representation instead of an image.

Enabling brush ladders

A request while working on Resurgence was to add brush ladders which are a simpler implementation that don't use dismount points but instead fling you off the ladder at the top or bottom.

What is Aftermath? (2/2)

What is Aftermath? Aftermath is a Source SDK mod created and started by me for learning the Source engine and for fun. The mod was inspired from the infamous "zombies" mode in Black Ops after having a lot of fun playing it with friends, the original idea was to fully replicate the mode as much as possible with sounds and models from the game.

ambient_generic OnEnd event

A quick snippet of code for the ambient_generic entity that will fire an output event when the sound has finished.

Physgun Weapon

Back when I worked on Zombie Survival I got bored one day and seeked out how to implement and use the Physgun that everyone saw in the HL2 beta trailer, this code was leaked back when HL2 was coming out and never ended up in the final game.

World Hints

World hints are snippets of information in the level that help the user navigate or progress through the game. The one's I added to Resurgence used a specific font and had three sizes, they where placed in the level using a hammer entity and always faced the player.

Looping Sprint Sounds

I have added two sprint loops to HL2 mods and both were done in slightly different ways, a sprint loop is a sound that plays over and over again while the player is sprinting and adds a "realistic" sound to go with the sprint key instead of something like the HL2 whoosh sound when you press the key.

What is Resurgence

Resurgence is a full conversion HL2 mod by Jacol which was started before I joined but required some customisation such as custom UI, a weapon skin system and other additions so since Jacol helped with Aftermath I accepted his offer to join and began working on Resurgence.

What is Aftermath? (1/2)

What is Aftermath? Aftermath is a Source SDK mod created and started by me for learning the Source engine and for fun. The mod was inspired from the infamous "zombies" mode in Black Ops after having a lot of fun playing it with friends, the original idea was to fully replicate the mode as much as possible with sounds and models from the game.